DreamCatcher
Welcome to DreamCatcher Corporation.
What is DreamCatcher?
Our dream? Your mone.. ahem… to help everyone live their dreams of course!
Thanks to our next-generation sleep pods, you can dive into your own dream and leave the little worries of everyday life behind.
Our dedicated team will be watching over you throughout your sleep, ensuring a safe, seamless, and truly unforgettable experience.
Welcome in the company
You have been hired to oversee our customers’ sleep. Keep nightmares away, monitor their vital signs, and make sure every dream goes as expected.
Controls
All controls are mouse-based and compatible with mobile devices.
Move: Left-click where you want to move.
Assign a new customer to a pod: Go near the desk, then left-click on the highlighted area.
Check a customer’s dream: Go near the "dream computer"/"pod" next to the sleeping customer, then left-click on the highlighted area.
"Dream computer" controls
In game, there are some computers to monitor and help our customers.
Change Beats Per Minute: Hold the slider on the left side of the screen and drag it in the right direction to increase or decrease the BPM thanks to high or low intensity music.
Change Dream Frequency: Hold left-click on the potentiometer and move in circles until you reach the correct spot. Be careful, it’s very sensitive!
Kill the nightmares: click on related buttons (color matching or shape).
GAME JAM INFORMATION
Rules
The game was developed by 2 people from time to time... within the jam scope, of course. The theme is "Shifting Reality" so this is the principal gameplay mechanic.
All assets are made for this jam only except the font : https://www.dafont.com/ari-w9500.font
Game Jam Participants
@Diskowl: ‍🎨🎵‍💻 Graphics, music, sound effects and programming support.
@Malden: ‍💻 Programming, game design and testing.
Our Favorite Tools
- Godot 4.6.2
- Git
- Aseprite
- FL Studio
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Diskowl, Malden_fr |
| Made with | Godot |
| Tags | 2D, Dreams, Management, Pixel Art |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | One button |
| Content | No generative AI was used |





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